Author: “Zenith Games Editorial” Author_url: “https://www.zenithgames.com/about/”

Most solitaire apps keep their solitaire cash scoring behind a vague progress bar. Solitaire Gold Cash publishes the whole formula, which means you can compute a round before it starts and know, to the point, what each decision is worth. This page does that arithmetic in public.

The formula has four additive parts, one penalty, and one multiplier. Once you see how the multiplier works, most of the strategy in this game stops being a matter of taste and becomes a matter of pace. Every number below is documented; the worked examples are ours, and you can reproduce each one with a calculator.

solitaire cash scoring

Table of Contents

  1. Solitaire Cash Scoring in One Table
  2. What Each of the Five Components Rewards
  3. Three Worked Rounds
  4. Why the Time Bonus Compounds
  5. What a Single Second Costs
  6. Three Ways Players Leak Points
  7. How to Read Your Score Across Sessions
  8. FAQ

Solitaire Cash Scoring in One Table

A round is 300 seconds long. Your score is a base total plus a time bonus calculated on that base:

ComponentPointsCap in a clean round
Card sent to a foundation10052 cards → 5,200
Face-down tableau card revealed2021 cards → 420
Card drawn from the stock2024 per pass → 480
Stock pile reset−200 if you never cycle
Time bonusbase × seconds left ÷ 300base itself at full clock

Written as one line: score = base + (base × seconds remaining ÷ 300), where base is the four components above added together.

That is the entire system. There is no hidden combo multiplier, no streak bonus, no penalty for using a hint, and no reward for winning the round specifically — finishing the deal matters only because a finished deal is 52 foundation cards and a fast finish.

What Each of the Five Components Rewards

The design is not arbitrary. Each line pays for a different behaviour, and understanding the intent makes the priorities obvious.

Foundations, 100 per card. This is the only component that measures actual progress. Fifty-two cards at 100 each is 5,200 points, more than every other component combined. Everything else in the game exists to get cards here.

Reveals, 20 per card. Twenty-one cards begin face down in the tableau, and each one you turn over pays. That payment is a bribe: it rewards the move that creates the most future options rather than the move that looks tidiest.

Draws, 20 per card. Every card pulled from the stock pays, including on later passes. A full 24-card pass is worth 480 points, which is why cycling the stock is never score-neutral even when it feels like a stall.

Resets, −20 each. A reset is charged when you cycle back through the stock after exhausting it. Twenty points is small next to a 480-point pass, so the penalty is not really about points — it is a signal about time.

Time bonus, proportional. This is the multiplier, and it is applied to the base, not added flat. A base of 4,000 with 60 seconds left earns 800 more. The same base with 240 seconds left earns 3,200 more. Nothing about your card play changed.

Three Worked Rounds

Numbers on a page are abstract; three rounds make the leverage visible. All three assume the documented components and a 300-second clock.

Round A — clean full clear. 52 foundation cards, 21 reveals, 24 draws, zero resets, 120 seconds left. Base = 5,200 + 420 + 480 − 0 = 6,100. Bonus = 6,100 × 120 ÷ 300 = 2,440. Total 8,540.

Round B — strong partial. 30 foundation cards, 15 reveals, 18 draws, two resets, 60 seconds left. Base = 3,000 + 300 + 360 − 40 = 3,620. Bonus = 3,620 × 60 ÷ 300 = 724. Total 4,344.

Round C — heavy cycler. 34 foundation cards, 16 reveals, 72 draws across three passes, three resets, 20 seconds left. Base = 3,400 + 320 + 1,440 − 60 = 5,100. Bonus = 5,100 × 20 ÷ 300 = 340. Total 5,440.

Round C is the interesting one. It beats Round B by more than a thousand points despite clearing only four extra foundation cards — because three stock passes added 1,440 base points. Draw points are the cheapest points on the board. What Round C also did was burn 40 seconds, and that is where the next section bites.

Why the Time Bonus Compounds

The time bonus is a multiplier on your base, so it rewards the points you earned early more than the points you earn late. Consider two players who both reach a base of 5,000. One finishes the deal with 150 seconds left; the other grinds to the buzzer with 10 seconds left.

BaseSeconds leftMultiplierBonusTotal
5,0001501.502,5007,500
5,000101.031675,167

Same base. A 45% difference in final score, produced entirely by the clock. This is why the fastest players in a room are not necessarily the ones who clear the most cards — they are the ones who convert their card play into points before the multiplier decays.

There is a counter-move, and it is legitimate: the time bonus is calculated on the base at the moment the round ends, so a slow round with many draws can still outscore a quick round with few. Round C above is exactly that trade. The trick is knowing when the extra draws are worth more than the seconds they consume, which is a rate calculation rather than a preference.

What a Single Second Costs

Here is the arithmetic that changes how you play. Because the bonus is base × t ÷ 300, every second that passes costs you base ÷ 300 points. At a base of 4,000 that is 13.3 points per second. At 6,000 it is 20 points per second.

Now price a move. Revealing a card pays 20 base points, which at a 1.33 multiplier is worth about 27 final points. If finding and making that reveal takes three seconds, and your base is 4,000, the delay costs 40 points. Net: minus 13 points. The move that looked productive made your score worse.

Run the same test on a foundation card. It pays 100 base points — about 133 final points at the same multiplier — and typically takes under a second. Net gain in the region of 120 points. That is why foundation moves are worth chasing and slow tableau reshuffling is not.

ActionBase pointsTypical timeNet at base 4,000
Foundation card+100<1sstrongly positive
Reveal+201–2sroughly break-even
Stock draw+20~0.3spositive per card
Pile reset−201s + lost passnegative twice over
Undo and re-plan02–5snegative

The general rule that falls out: prefer many fast small actions over few slow large ones. A stock pass of 24 cards pays 480 base points and takes three or four seconds of tapping; a single elaborate tableau rearrangement can consume the same time for 40 points. The scoring system does not care how elegant the board looks.

For the decision order that follows from this table, the solitaire strategy for cash games guide sequences the first ten moves of a round. For why the stock behaves the way it does, the Solitaire Gold Cash vs Solitaire Cash comparison covers the draw-mode question against apps that offer both.

Three Ways Players Leak Points

Most score gaps are not caused by clever opponents. They come from three repeatable leaks, each of which is visible in the arithmetic above.

Leak one: finishing the deal late. A clear at 120 seconds left scores 8,540 in Round A. The identical clear at 20 seconds left scores 6,507 — a 2,000-point gift. Players chase a full clear because it feels like the objective. It is not the objective; it is one input.

Leak two: resetting to hunt a card. A reset costs 20 points and a full cycle of tempo. If you reset three times looking for one buried card, you have paid 60 base points and maybe 15 seconds — roughly 200 final points at a 4,000 base — for a card that is worth 120. Cycling is worth it when the pass itself earns draws. It is not worth it as a search strategy late in the round.

Leak three: playing the pretty move. Moving a long red-black sequence between columns looks like progress and pays nothing. The only tableau move that scores is the one that turns a face-down card over. If a sequence move does not unlock a reveal or free a foundation card, it is a clock expense with no line on the scorecard.

How to Read Your Score Across Sessions

Because every player in a room receives the same deal, your score is comparable across rounds in a way that ordinary solitaire never is. That makes a simple log genuinely useful: record the base, the seconds remaining, and the components for ten rounds, then look at which line varies most.

Most players find the same pattern. Foundations are stable, reveals are stable, and the variance sits in draws and resets — the two components driven by stock management rather than card recognition. If your reset count is high and your draw count is low, you are cycling without converting. If both are low and your time remaining is high, you are finishing early and leaving free points on the table.

Two calibration points help. A clean full clear with two minutes to spare lands near 8,500; a competitive mid-round score is usually in the 4,000 to 6,000 band. Anything below 3,000 in a cash room generally means the round ended by timeout rather than by clear. For how those scores convert into money, see the real money solitaire pillar, which pairs the room tables with the payout rules.

FAQ

How does solitaire cash scoring work?

Score equals a base total plus a time bonus. The base adds 100 points per card sent to a foundation, 20 per face-down tableau card revealed, 20 per card drawn from the stock, and subtracts 20 per stock pile reset. The time bonus is the base multiplied by seconds remaining and divided by 300.

How many points is a full clear worth?

Fifty-two foundation cards is 5,200 base points on its own. Add 21 reveals at 20 each and 24 draws at 20 each, and the base reaches 6,100. With 120 seconds left the time bonus adds 2,440 for a total of 8,540. Finish faster and the same clear scores higher.

Why is my score lower than my opponent’s when I cleared more cards?

Because the multiplier runs on the clock. A 52-card clear at 20 seconds left scores about 6,507, while a 30-card partial at 60 seconds left scores 4,344 — but a 45-card partial with 150 seconds remaining can beat a slow full clear. Foundation count sets the base; time remaining multiplies it.

Is the pile reset penalty just 20 points?

The visible penalty is 20 base points, which becomes about 27 final points at a 1.33 multiplier. The real cost is the clock: a reset and a fresh pass can consume five to ten seconds, and at a base of 4,000 every second costs 13 points. Budget for the tempo, not the line item.

Do draws from the stock keep paying on later passes?

Yes. Each card drawn pays 20 points regardless of which pass it belongs to, which is why a full 24-card pass is worth 480 base points. That is also why heavy cycling can outscore a tidier round — as long as the clock allows it.

Does finishing the deal earn a bonus on top?

There is no separate completion award. A completed deal simply means all 52 cards are on the foundations, which pays 5,200 base points, and it usually means you finish with time left, which multiplies the whole base. The bonus and the completion are the same event.

What is a good score to aim for?

A clean full clear with two minutes remaining lands near 8,500, and a solid competitive round sits between 4,000 and 6,000. Because everyone in a room plays the identical deal, rank matters more than the raw number — a 5,000 can win one room and lose another.

⬇️ Download Solitaire Gold Cash — Free on iOS & Android

Related Link:

← Back to Blog